View Single Post
Old 12 May 2021, 17:13   #11
fxgogo
Also known as GarethQ
 
fxgogo's Avatar
 
Join Date: May 2019
Location: Twickenham / U.K.
Posts: 720
Quote:
Originally Posted by Marchie View Post
I’m creating the sprites in Piskel, then converting them to iff in PaintShopPro. I can set limited palettes in PSP (to export to GIF) but can’t do indexed colour as far as I know.
Ok, had a look at the program. Not sure it will allow you to work in a indexed colour space. You can work around this by choosing the RGB colours you want to work with and keep a list of them. Then as you work with each frame, use those same RGB colours. when you bring those 24bit images into Dpaint, the conversion to indexed colour space will go a lot easier. I imagine you will spend some time on the first frame to get your palette right. Pulling in subsequent frames should then map to the same indexed colour space.

Alternatively, you could use a different tool like GrafX2, whose heritage comes from Dpaint and Brilliance. http://grafx2.chez.com/ It is free and has support for the Amiga graphic system. Truly a gem.

Or you could this brilliant tool. https://nevercenter.com/pixelmash/ It goes about pixel art in a very unique, but intuitive way. It is paid for, but not that expensive.

Or you could just work in Dpaint.

Last edited by fxgogo; 12 May 2021 at 17:23. Reason: Additional info added
fxgogo is offline  
 
Page generated in 0.04347 seconds with 10 queries