Thread: R Type clone
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Old 10 May 2021, 18:50   #44
Coppis
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Join Date: Oct 2020
Location: Italy
Posts: 26
Quote:
Originally Posted by Nightshft View Post
Nice, thanks for the updates.
Maybe let the upgrade move too?

Do you measure frames via "setint5 and a counter" and time via "Timer" (I think that was riAmosFuncLib)?
In the original game the powerups don't move, but could be a good idea to change a little bit the original gameplay. Thanks for the suggestion.


I measure an average framerate, misuring the elapsed time from game start to game end. I use the SystemDate function.
An high resolution timer is needed to measure frame time for each frame and calculate fps in real time.
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