Quote:
Originally Posted by rothers
Surely the Metro Siege engine could do a near perfect Final Fight port?
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Well, that's hard question for me (we better ask developers).
But here's my thoughts:
- Final Fight have some really large sprites, and that would be the biggest issue. With smaller sprites - sure.
Probably, Metro Siege engine would be more suited for game like Captain Commando, that is much more modern brawler then Final Fight, have more moves and stuff, but have much smaller sprites.
Dunno...