Quote:
Originally Posted by BSzili
Drats. As expected it didn't crash for me there. I once encountered this in one of the original levels, so I was hoping I'll be able to catch it this time. I guess the best I can do is add some checks to prevent moving the player's sprite to an invalid sector. Hopefully the side-effects won't be too bad.
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It seems to be intermittent; I guess out of 6 tries it occurred 3 times.