View Single Post
Old 04 May 2021, 13:43   #52
Thomas Richter
Registered User
 
Join Date: Jan 2019
Location: Germany
Posts: 3,292
Quote:
Originally Posted by kamelito View Post
I guess that if AmigaOS did provide from the start a very fast library or more for games, programmers would have used it/them but even with the latest OS release such thing doesn’t exist.

This is pretty much what the graphics library was designed to be, and pretty much the reason for its problems today as well. Lack of proper abstraction. For example, the entire GELS/vpsrite engine is nothing more than your average sprite multiplexer.
Thomas Richter is offline  
 
Page generated in 0.24489 seconds with 10 queries