Quote:
Originally Posted by kamelito
I guess that if AmigaOS did provide from the start a very fast library or more for games, programmers would have used it/them but even with the latest OS release such thing doesn’t exist.
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This is pretty much what the graphics library was designed to be, and pretty much the reason for its problems today as well. Lack of proper abstraction. For example, the entire GELS/vpsrite engine is nothing more than your average sprite multiplexer.