Quote:
Originally Posted by robinsonb5
EDIT: OK I just tested it, and yes, input events do reach the underlying screen after LoadView(NULL) has removed the system copperlist.
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Both keypress and mouse events on hidden windows?
Quote:
Originally Posted by robinsonb5
A couple of other points:
LoadView(NULL) should be followed by a couple of WaitTOF() calls before loading your own copperlist, and you should store GfxBase->ActiView first, and LoadView() that on exit - that way RTG screens should (should!) be correctly restored too.
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Yep, this as usual