Quote:
Originally Posted by robinsonb5
I'm not turning my nose up - because this is probably how I'd do it, too - but just bear in mind that you're only hiding the underlying workbench screen. It's still there, and if you haven't frozen the system, it's also responding to keypresses and mouseclicks.
In theory a careless user who's absent-mindedly clicking around while waiting for the game to load could click the "Yes" button of that "Really format volume Work:" dialog he carelessly left open!
For that reason, I'd probably also install an input handler to soak up keypresses or mouse movements.
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A trap input handler is easy to install, but are you sure that mouse input goes to the Workbench below when I have a View(NULL) in the foreground?