Quote:
Originally Posted by jizmo
If we are talking about 32 colors being gfx base line Amiga only approach might have brought to the table, then sure, we can find some common ground there.
As for the games being any better for this, that's still purely speculative. There are a plenty of completely off-putting 32c/ham games made late in the Amiga timeline as well as early awesome looking 16-color titles to prove it was mainly the skillset of a team or an artist that was capping the visual fidelity, not so much the few missing colors.
I simply don't buy this alternative timeline where all Amiga games would've been pure diamond just because Atari didn't exist.
Without ST around mediocre teams and publishers would have still done mediocre games for Amiga and still made a decent buck out of it (they were still a step up compared to the 8-bit games of the time), and the few exceptional teams with exceptional publishers that strived for excellence would have done so nonetheless.
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Better in the sense that to have a hope in hell of moving stuff around in 32colours, knowledge of the hardware would be a given.
The games can still be shovelware, but, without the ST, the Amiga would have had a better start, I.e. no consideration whatsoever for what the ST could or couldn't do.