Quote:
Originally Posted by VladR
As much as I love extracting last bit of performance, I don't think I can justify burning through 2-3 full-time months of writing dozen different OCS renderers just to see what approach results in highest performance on A500, and then I sell 3 copies on OCS
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I sometimes thought that a fund should be set up to do a bounty system similar to those in AROS in order to pay for 'fixing' or recoding bad ports, so that coders would see some cash anyway...
...however if the game is technically solid i think you could sell more than three copies, i can go up to.... six :P
Ten if we implement some kind of parallel/serial match more :P