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Old 23 March 2021, 13:53   #54
Don_Adan
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Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 2,006
Quote:
Originally Posted by h0ffman View Post
selling it is out of the question. there is legal ambiguity just making it as it is and adding some financial aspect onto makes that worse. I would be interested in the cost of making some boxed copies, shortest run possible. Might raffle them away for charity or something?!?

As for next projects, it's a tough one. As mentioned previously, this was only really possible thanks to Manuel Pazos disassembly. I'd love to port more but there isn't the source to work from. I'm looking into how the disassembly process works but it looks even more involved than the porting part. Been playing Metal Gear 2 on my MSX recently and it looks like it would really benefit from an Amiga boost. My code base as it standards could easily handle the graphical work. But who knows... I think there is something else that's needed for the Amiga first
What do you mean about port "Sword of Ianna" game from MSX2? Source code are available:

http://theswordofianna.retroworks.es/en/download-2/
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