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Old 11 March 2021, 13:18   #10
Valken
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Join Date: Feb 2009
Location: Amiga
Posts: 465
The original, nice idea but terrible control implementation. It feels like driving a bumper car through an FPS.

I love the atmosphere. All those dead dudes hanging off the ceiling makes we want to mow down the monster menace but when stuck between a bumper car pinball hybrid experience, it makes it very hard to play.

I think all the 3D FPS view games for the Amiga needs a modern AWSD patch or rebindable keys, plus better mouse polling to reduce the perceived input lags on these games.

Or maybe just port all these games to the ZDOOM engine now that we have a working DOOM port from NovaCoder that runs on actual Amigas fairly well!
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