Quote:
Originally Posted by 8bitbubsy
It sounds like you are somehow working with bytes instead of words here.
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Hmm interesting, I would not know why, because Blitz defines these sound objects, and:
Code:
_data.l ;00: NULL if no sound present, else pointer to sound data
_period.w ;04: period of sound
_length.w ;06: length, in words, of sound data
_loop.l ;08: repeat to loop position of sound
_looplength.w ;12: length of looping section, in words
_pad.b[2] ;14:
Period is clearly defined as word.