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Old 23 February 2021, 23:10   #4
Amiga1992
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Join Date: May 2001
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Posts: 19,646
Quote:
Originally Posted by 8bitbubsy View Post
It sounds like you are somehow working with bytes instead of words here.
Hmm interesting, I would not know why, because Blitz defines these sound objects, and:

Code:
 _data.l             ;00: NULL if no sound present, else pointer to sound data
 _period.w           ;04: period of sound
 _length.w           ;06: length, in words, of sound data
 _loop.l             ;08: repeat to loop position of sound
 _looplength.w       ;12: length of looping section, in words
 _pad.b[2]           ;14:
Period is clearly defined as word.
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