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Old 27 January 2021, 16:20   #47
Alpha One
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Join Date: Jun 2011
Location: Ger
Posts: 223
Quote:
Originally Posted by mcgeezer View Post
Awesome work here buddy. Don't forget to send me a playtest copy (;-)

Is that a real 8 way scrolling routine or are you just holding all the map data in memory as a bitmap and scrolling around it (i.e. Does it blit in the tiles when needed?)

It blits the tiles in X direction when needed, so the width of an level can be really huge. Vertically there is a maximum of 4 screens at the moment. I spent some hours of trying a full 8 way scrolling a year ago but always got stuck with some nasty bugs, perhaps I will give it another shot soon.

Otherwise I am quite happy with the routine as it is now because it works flawlessy with a lot of objects on screen, more than I thought I could handle. :-)

PS: Didn't I already send you a playtest copy some weeks ago?
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