Quote:
Originally Posted by roondar
I'm not sure if games used pre-calculated objects to blit in these cases, but I am certain that some games change objects that are far away into smaller or bigger 'points'/filled circles.
Example: Elite 2 does this (more so at lower detail levels) - once objects get far enough they change into first a small filled circle and later into just a dot. I'm pretty sure these stages are just blit (either with Blitter or with CPU) and not actually calculated.
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I've never played it, I think it came out too late for me, but I've just gone and watched a YouTube video comparing the ST and Amiga versions. It certainly made me feel better about my frame rate.
Edit:
Ok, and my calculator tells me that precalculating isn't really an option for space reasons, so it's probably more about how I go about simplifying the models, and whether or not and how I can drop the perspective transform.