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Old 05 December 2020, 06:55   #16
dlfrsilver
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Quote:
Originally Posted by mcgeezer View Post
Rtype, Toki or Ghosts 'n Goblins for me.

While Pang is a very faithful port, it's not technically a strong game to deliver for the Amiga.

If I had to choose one, probably Toki would be top of the list.
I got a talk with the Pang programmer, the famous Pierre Adane.

Pang displays 64 real colors. the screen is splitted in 4 bands each with its own 16 colors palette (4x16).

Toki is more complicated and a feat since they did it with only 512kb of ram. with 1mb of ram, the screen window would have been bigger in size and the sprites a bit too. Like pang, the game uses 2 palettes in some levels, cleverly changed in parts when the player cannot see the trick (ex: sea level with neptune boss) the palette change occurs when you fight neptune. they faked a dual playfield too, great feature

Ghosts'n'Goblins is arcade perfect (out of color limitations), capcom gave to elite the original assets for GNG. And it shows

Last edited by dlfrsilver; 05 December 2020 at 07:52.
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