Around xmas I usually mess around with Trenchbroom and make Quake maps,
I's really want to do one that works with AmiQuake. (Or at least the Breed Engine)
What are the limits in AmiQuake for the following:
*Map size in units:
Number of...
*faces
*marksurfaces
*visleafs
*models
*lightmaps
byte packet
visedicts
Or could I simply look at the values listed under "Normal limit"?
https://quakewiki.org/wiki/Engine_Limits
NVM Ill just assume its *identical* to whatever limits winquake 1.09 has ;-))