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Old 11 October 2020, 00:58   #23
arcanist
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Join Date: Dec 2017
Location: Austin, TX
Age: 41
Posts: 410
Made it to Epoch 3 from a clean start, with 55 extra men. I haven't quite developed a feel for deeper strategies, yet, but here's what I've learned so far:
  • There's no difference between winning an island with 1 man alive, or 100. (Prior to Epochs with stasis.)
  • Win each island with as few men as possible so you can carry unused men to the next Epoch. You can retry islands if you fail.
  • Split men between research/mining and idle to let your population grow.
  • Offensive weapons seem better than defensive in the early Epochs. You can flatten enemy armies with weapons from 1 Epoch ahead.
  • Making an alliance with your neighbor leaves the other two to fight while you grow.
  • Base placement affects available resources for weapons. These are persistent so you can retry an island in a different spot if needed.
  • "Ergonomically terrific" designs have optimal resource usage.
  • You need at least 1 of a resource to reveal researchable weapons that require it.
It's an interesting take on RTS. I haven't yet reached the point of exhausting resources and needing to grow beyond one base.
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