Thread: Bomber Bob
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Old 20 September 2020, 22:04   #49
jarre
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Join Date: Sep 2016
Location: Deventer - Netherlands
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Quote:
Originally Posted by Galahad/FLT View Post
As I suspected then. Level 6 doesn't load up the enemy graphics, it expects them to be there in memory already from when you played Level 5, so skipping directly to Level 6 means it never loads up the enemies it needs.

EDIT: Version 1 of Bomber Bob by Scoopex is back in the zone now it appears we have figured out the issue with skipping levels
oke, but why is this not happening at level 2,3,4 and 5..?? just try yourself by editing the level at fresh start

at position 166
33 fc 00 00
to
33 fc 00 01 (01 to 06 levels, 07 is end sequence)
by fresh start on level 1-5 all should be fine

but happy anywayz that the issue is cleared and we have a clean version now....
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