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Old 01 September 2020, 02:36   #20
Radertified
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Join Date: Jan 2011
Location: -
Posts: 728
I don't have time to properly patch the game but squirminator2k (or anyone else), do the following in WinUAE to patch the game at runtime (ie. you'll have to redo this everytime you run the game):

- Get to the protection bit where it asks for the code.
- Press SHIFT+F12 to get into WinUAE's debugger:
- Type: s 6100049041fafc50

You'll get something like:
Searching from 00000000 to 00A00000..
Scanning.. 00000000 - 00200000 (Chip memory)
Scanning.. 00000000 - 00a00000 (Chip memory)
00367260

- Take that 367260 value and use the following command, substituting it with whatever you got: f 367260+4
- Type g to get back into the game.
- In the game, type 111 as your code and press ENTER. You'll be back in WinUAE's debugger at something similar to:

00367264 41fa fc50 LEA.L (PC,$fc50) == $00366eb6,A0

- Notice the value 366eb6? Type the following, substituting it to whatever you got:

W 366e86 '111' (NOTE the CAPITAL W)
fd
g

You should be in-game now.

Anyone that wants to turn this into a proper patch is welcome to do so. I've just got too much on my plate right now.
Also it's pretty much untested. I got in, started a game and it seemed fine. No clue if there's further checks.
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