Quote:
Originally Posted by Bartman
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Right Bartman! Without your tool this would have not been possible. Even the music replayer is done in C.
Some technical infos:
- To achieve high performance the game uses a copperlist to do all blits while the CPU uses the idle DMA cycles.
- Pretracker was used to have minimum chipmem usage (3.7kb) for music
- Between certain levels Doynax is used to decompress new gfx to chipmem as needed.
- For player animation a small asm routine is used to copy new images from fast to chipmem as needed. 180 animation frames are in memory for the two players.
- The game uses 3 chipmem buffers with 256x256 with 5 bitplanes. Two for display and one restore buffer.
- All tiles are placed in fastmem and copied with the cpu to a backbuffer and blitted to the display buffers