Thread: Tiny Bobble
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Old 08 August 2020, 19:29   #24
pink^abyss
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Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 408
Quote:
Originally Posted by Antiriad_UK View Post
Wow you are really coding at speed!

Have you done a pretracker version of the music? - I loved that in the arcade and imagine pretracker would be well suited.
Yeah, all music was remade in PreTracker. The music data takes ~17kb in 'fastram' and around 2kb of chipram. It's certainly not better then the original amiga music (which is very good imho) but it fits the game. The 4th channels is used for dynamic 'reverb' or soundfx. Well, i guess most people will like the original amiga music better but this is as good as it gets from me:

http://abyss-online.de/eab/tinybobbleingame.mp3

I also implemented most of the soundfx. On Amiga even some of the most basic sfx were missing.
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