Quote:
Originally Posted by DamienD
The reason for different size resolutions is to have most of the screen filled while keeping the correct aspect ratio.
Let's say I was to change everything to 720x576; a lot of game screens would be smaller ![agree](images/smilies/agree.gif)
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Methanoid; just to demonstrate what I mean in terms of the differences between running in "Fullscreen 640x480" vs "Fullscreen 720x576"; whilst keeping the correct aspect ratio:
Super Cars @ 640x480:
![](https://i.imgur.com/h07x4Af.png)
Super Cars @ 720x576:
![](https://i.imgur.com/Hjw9JrY.png)
or
Shadow of the Beast @ 640x480:
![](https://i.imgur.com/nuKOoiN.png)
Shadow of the Beast @ 720x576:
![](https://i.imgur.com/UzSWVLY.png)
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Games in my collection that are set @ Fullscreen 640x480 would have an Amiga gameplay area of 320x200...
Games in my collection that are set @ Fullscreen 720x576 would have an Amiga gameplay area of 320x256...
For example,
Banshee is set @
Fullscreen 720x576; the gameplay area is cut off @
Fullscreen 640x480.
Banshee @ 640x480:
![](https://i.imgur.com/lsRMxCy.png)
Banshee @ 720x576:
![](https://i.imgur.com/BU2fbYV.png)
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Finally, the reason why I choose not to set "
Native" and then use a "
multiplier" is this.
On your 1920x1080 display, setting a 2x multiplier is good.
On my laptop that has a maximum 1366x768 display, setting a 2x multiplier is too much... I need to set a multiplier of say 1.3x.
How can I accommodate for every different person's "Native" display / resolution settings?
Furthermore, so a multiplier of 1.3x on my laptop is good for games that have an Amiga gameplay area of 320x256; but if I set the same for games that have an Amiga gameplay area of 320x200 then they are too small; like in my "Super Cars @ 720x576" or "Shadow of the Beast @ 720x576" examples.
The method that I chose means that no matter what resolution your computer / monitor is capable of; the gameplay area will always be the same, and maximised for either an Amiga gameplay area of 320x200 or 320x256; depending on whether Fullscreen 640x480 or Fullscreen 720x576 is set
...people just need to turn off fullscreen scaling / stretching on their graphics card, or they'll get "distorts the shape / blurring" like you did
Phew, that was a long post!!! I hope all this makes sense plus explains it adequately; and why I made these display / resolution decisions that I did?
Trust me, there is method to my madness