Quote:
Originally Posted by Predseda
I solved it outside AMOS, created a script with IconX Project icon like this:
Code:
Assign ProjectHorizon: ""
Assign Fonts: ProjectHorizon/Fonts
Cd ""
ProjectHorizon
Assign Fonts: SYS:Fonts
so it returns the fonts path back after the game is quit by pressing Escape key.
I do not have a manual for AMOS Pro, but as you said in AMOS1.3 there are only Get Fonts, Get Disk Fonts and Set Font commands that create/use font n from the list. So the exact font CAN NOT be called inside AMOS.
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A script very much like the above is how I dealt with the FONTS issue for my AMOS projects back in the 90's. Never found a better solution for using actual fonts.