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I've started looking into automatic backups of NVRAM games (eg, could be useful with Simon the Sorcerer, which takes up about 85% of the storage capacity by itself). I figure I could do this by restoring a backup when a game is launched, while at the same time leaving a file to let the launcher know to back up the current save file when the CD32 is rebooted.
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I'm pretty sure a hack can be done to use disk nonvolatile.library instead of ROM nonvolatile.library (like patching OpenLibrary). In which case the saves would save to disk, even on a CD32, like any non-CD32 amiga with nonvolatile lib installed on disk.
I'm also pretty sure that if it doesn't work by just copying nonvolatile.library in LIBS: I'm able to do a patch for you.