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Old 16 April 2020, 00:31   #86
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,430
Quote:
Originally Posted by saimon69 View Post
Well, the videos of the old A500 games were to show what a 68000 can do, and implies a 68030 should do better than that - i refuse to believe that a 030 would choke on (if i try to approximate two box figures on screen count) average 200 flat polygons on screen! Might handle it at 10FPS but not choke that bad! (hmm, next time i go in italy should try the Mount Rushmore scenario in Figher Bomber on my 1200/030 and see how fast can go)
I went back and checked and you're right, I had misread it.
Sorry, my bad

As for the 200 polygons/frame figure, I have no way of checking it but I will say I can't remember any 50Hz 3D games off the top of my head. There is that one motor cycle racing game and I think one sort-of-flight simulator, but they're both aimed squarely at the A500 and I don't think they actually run at 50Hz (could be wrong).
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