Quote:
Originally Posted by FrodeSolheim
@DamienD Yep, but this is handled in by the Launcher/Arcade which is written in Python, so while not impossible, any .lzx support in those clients will require quite a bit of work to get working.
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Ah ok, understand
Well unfortunately you'll need to do that extra bit of work in order to support those
very rare WHDLoad .LZX archives,
which are necessary, in your FS-UAE Launcher / Arcade.
...otherwise just leave these WHDLoad .LZX archives out of the database completely I guess.
Of course all of this is totally your own choice; and no one should disagree with your decision (unless they have the skills and are prepared to do better themselves)