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Old 04 March 2020, 23:08   #25
DamienD
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Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by FrodeSolheim View Post
@DamienD Yep, but this is handled in by the Launcher/Arcade which is written in Python, so while not impossible, any .lzx support in those clients will require quite a bit of work to get working.
Ah ok, understand

Well unfortunately you'll need to do that extra bit of work in order to support those very rare WHDLoad .LZX archives, which are necessary, in your FS-UAE Launcher / Arcade.

...otherwise just leave these WHDLoad .LZX archives out of the database completely I guess.

Of course all of this is totally your own choice; and no one should disagree with your decision (unless they have the skills and are prepared to do better themselves)
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