View Single Post
Old 27 December 2019, 12:51   #60
agermose
Registered User
 
Join Date: Nov 2019
Location: Odense / Denmark
Posts: 242
Quote:
Originally Posted by roondar View Post
Nice! It's looking better every time
Are the raster bars showing total time used in a frame?
Because then you have plenty of time left for collision detection and other game logic, which would be good news.
Yes the coloured bars are showing time spent in various places.
Since this is running on A1200 hardware (which has faster CPU and faster bitplane DMA) and I want to make it run on stock A500, I need to keep a buffer of raster time on A1200.
I haven't started optimising yet, so I'm confident I can fit everything into OCS.
Before starting optimisation I will run it on OCS and see how it looks there.
agermose is offline  
 
Page generated in 0.05492 seconds with 11 queries