Quote:
Originally Posted by roondar
Nice! It's looking better every time
Are the raster bars showing total time used in a frame?
Because then you have plenty of time left for collision detection and other game logic, which would be good news.
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Yes the coloured bars are showing time spent in various places.
Since this is running on A1200 hardware (which has faster CPU and faster bitplane DMA) and I want to make it run on stock A500, I need to keep a buffer of raster time on A1200.
I haven't started optimising yet, so I'm confident I can fit everything into OCS.
Before starting optimisation I will run it on OCS and see how it looks there.