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Old 06 December 2019, 23:30   #29
DamienD
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Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by buzzybee View Post
Having said that, Invents pictures are exactly that – static pictures. They never moved. They are an imagination of how a game might look like, regardless of the fact if it is technically possible or makes sense gameplay-design-wise.
Maybe you think that we weren't all reading invent's blog over the years about the original "Proxima 3 - Red Dawrf Star" or something Richard?

The original title screen, sprites / level tilesheets etc...

Quote:
Originally Posted by invent's blog 2016
The environment is partly destructible as well as the bigger enemies, each enemy has a flash/hit state.

Some Tech specs:
- 3 layer parallax
- 6 levels (all choosable except the final level)
- One player (at the moment)
- 16 colour foreground/enemies, 4 colours for each parallax and 16 colours for player.
- Enhanced copper effects.
Also, previously sandruzzo was the coder assisting with bringing what you've called just "static pictures" to life... but we don't know what happened with that partnership. I guess he got dumped when you showed interest and wanted to make it into another Reshoot spin-off.

Anyway, no more comments from me.

Last edited by DamienD; 06 December 2019 at 23:35.
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