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Old 25 November 2019, 09:20   #23
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Nightshft View Post
Hey, a big thanks Mc Geezer!

Here is a spritesheet with the grid lines removed and colors in 16+ range of the iff palette.
I hope it passes quality control otherwise let me know
Quote:
Originally Posted by Nightshft View Post
I just realized that, unless I miss something, the previous png had a problem. The palette colors of black and transparent were not distinct. So even when our palette got fine, the black pixels in the sprites would be transparent.

So I found another spritesheet and here it is as png and iff with 5 bitplanes - transparent at 0 and colors (including black) at 16-31.
Hope we cracked this nut.

A couple of things with these.

The first sprite sheet, yes the grid lines are removed - but you have to move every sprite into it's 16x16 place holder, currently the sprites are not like that.

On the second sheet, the sprites are not placed in the correct positions as far as I can see.

Up to you, but how I would tackle this is use the first sprite sheet. I would either write a program to move them to the correct position or more than likely spend a couple of nights moving each sprite into position and checking it's transparency.

This sort of thing is not a fast job and it has to be done properly.

Example here:> http://eab.abime.net/showpost.php?p=...3&postcount=17

Geezer
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