Quote:
Originally Posted by dodke
After a sound effect stops playing I'm left with a somewhat quiet continuous high pitched voice on the channel. This happens with and without a module playing. Any ideas what could be the cause?
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Yes. And I should really add that to the Readme, for the next release. This is asked frequently.
Sound effect samples have to be in the same format as the music samples, which means: make sure the first two bytes are cleared! The player uses the first two bytes for idle-looping.