Quote:
Originally Posted by ExiE
The game looks great, but the machine limits are clearly visible.
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And that's what is making it challenging and fun to code. Even a hobby coder can get near the limits of the machine if she or he tries hard enough. Don't forget that most Amiga games are developed for fun. So this is an important factor. In the end you have a great game which runs on any classic Amiga which ever existed.
An AGA game needs so much more time and resources, and even then you get comments that it doen't really look like an AGA-game, which happened to mcgeezer's Rygar.
Personally I also prefer OCS/ECS games because they give me more nostalgic feelings. AGA was very short-lived and marked the Amiga's decline.