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Old 30 August 2019, 00:32   #1
Tsak
Pixelglass/Reimagine
 
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Join Date: Jun 2012
Location: Athens
Posts: 1,046
Metro Siege: new arcade quality a500 brawler!

Pixelglass, in cooperation with BitBeamCannon and Enable Software, proudly presents 'Metro Siege': a brand new, 2 player co-op brawler in the works for Amiga 500 (512k chip+512 other ram)!

[ Show youtube player ]

Three big crime lords have made a pact and are planning to take control of Metro City bringing chaos and anarchy to the streets! Assume the role of pro martial artist Alex, ex-cop Kim and a third -secret- character, cleanse the streets from the crime syndicate's thugs and face the three bosses in an epic fight throughout the city!

'Metro Siege' is an ambitious new Amiga brawler that draws inspiration from the great arcade beat'em'ups of the late 80s and 90s (like 'Final Fight' and 'The Punisher') as well as console titles like 'Streets of rage'.

Technically the game pushes the OCS to it's very limits, with a ton of colours and moving parts on screen, foreground and background parallax, as well as large player and enemy sprites. Special care has been given also to gameplay with both players and enemies having an astonishing number of moves and animations, ranging from your usual punch and kick combos to dodging, blocking, and counter-attacking! In addition to those, each characters features their own unique fighting style with moves like grabbing, throwing, stunning and epic specials!
Finally regarding controls, the game is made with 2 buttons in mind while the team is considering more options.

'Metro Siege' is currently a work in progress project. The footage shown in the trailer is from a prototype build, showcasing scenes from the first level, two playable characters, part of their moveset and a few enemies. Various elements remain still largely unrefined or are just placeholder (f.e. some of the voice sfx) and thus are subject to change as the project develops.

The team:

-Michael Parent: an extremely talented, professional pixel artist! Mike is the guy behind the original concept for 'Metro Siege' and the lead GFX atrist in our team!
-Alex Brown: the coder of our game! After the successful completion of 'Worthy', Alex’s new challenge is to bring the arcade quality vision of the team and make it fly on an Amiga 500!
-John Tsakiris: Sharing the bulk of the pixel art GFX workload with Mike! Also handling the sound and music for the game!
-Corey Annis: another great pro-pixel artist (and partner of Mike at BitBeamCannon)! Corey has recently joined the team and he'll be helping us with additional GFX work!

Links:

- Pixelglass' official page:
http://pixelglass.org

- Pixelglass at Facebook:
https://www.facebook.com/pixelglassamiga/

- Pixelglass' Youtube channel:
https://www.youtube.com/channel/UCPR...Y__ypPTpjm7H_A

- BitBeamCannon's official page:
https://bitbeamcannon.com

- BitBeamCannon at Facebook:
https://web.facebook.com/Bitbeamcannon/

- BitBeamCannon's Youtube channel:
https://www.youtube.com/channel/UCL5...hOZN_MmWreflmw

- BitBeamCannon's Patreon:
https://www.patreon.com/bitbeamcannon
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