Quote:
Originally Posted by Clydos
Alright, interesting, thanks for the info!
So, each extracted tile is then compared pixel by pixel to get the unique once, right? Or is there some kind of "calculating the checksum of each tile" in order to quick compare unique ones?
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It's pixel by pixel, which I'll admit is inefficient - but since the Scorpion compiler is aimed at modern Windows machines, the whole process runs in a fraction of a second anyway.