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Old 04 April 2019, 15:47   #298
Tsak
Pixelglass/Reimagine
 
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Join Date: Jun 2012
Location: Athens
Posts: 1,177
A few words, just to clear the air.

1) We don't plan to change the core gameplay into something radically different than what was shown before. It's still gonna be a fast paced action game with an emphasis on dodging, shooting and blasting enemies. So, other than the main character redesign and some planned tweaks, we are practically talking about the same game here.

2) We are not planning to go full scale rpg, with tons of npcs, branching dialogue, quests, towns, companions, items and rpg combat mechanics. That would be a completely different project.

3) The lite rpg elements we are talking about has been actually teased and planned from the very beginning (though I admit, not properly communicated or explained). This is the so called 'Story mode'. When I said that "the story mode formula will gravitate towards a more traditional rpg" I was reffering to the new additions we haven't been able to show in our previous survival mode demo (which was all about combat). These include some dialogue and cutscenes, limited interactions and a few npcs. Other than that, the main gameplay loop will be fully action based just like it was before.

Hope this explains better our intentions. Apologies for the miscommunication.
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