jotd can create a slave without too much difficulty
Game is well written and practically nothing should be patched (all game's components support higher processor).
What is needed is just the management of hdd loading (a trap for the non-system loader).
Well, there are the annoying WHDLoad blinking when the system is restored for the hdd load. But PRELOAD exists.
@Hewitson:
What are the contraindications? It may be that some particular reason in this moment escapes me.
Maybe because a machine with more resources is required?
Anyway, if you do not boot from floppy, a machine with fast RAM is required...