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Old 01 March 2019, 15:07   #68
rcman
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Join Date: Jun 2017
Location: Uxbridge Canada
Age: 57
Posts: 182
Quote:
Originally Posted by Daedalus View Post
Not sure what you mean there... I covered double buffering in the Amiga Future tutorials a good while back, issue 128 if that's what you mean?



That's very similar, but you don't want to be drawing shapes to a bitmap that's currently displayed. It will work fine if you're running smoothly at 50fps, but if any frame takes longer than a frame to draw, you'll get flicker and jitter in your shapes.
Sorry I've never heard of the Futures Tutorials. I looked that up, it comes up with a magazine. Is that what you're talking about?
RC
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