Quote:
Originally Posted by Daedalus
Not sure what you mean there... I covered double buffering in the Amiga Future tutorials a good while back, issue 128 if that's what you mean?
That's very similar, but you don't want to be drawing shapes to a bitmap that's currently displayed. It will work fine if you're running smoothly at 50fps, but if any frame takes longer than a frame to draw, you'll get flicker and jitter in your shapes.
|
Sorry I've never heard of the Futures Tutorials. I looked that up, it comes up with a magazine. Is that what you're talking about?
RC