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Old 18 February 2019, 09:34   #14
MickGyver
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Join Date: Oct 2008
Location: Finland
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Quote:
Originally Posted by E-Penguin View Post
I've tracked down the issue - it's "MTInstall". If I comment it out, everything works fine (including the music, oddly enough). With it, Blitz crashes on the second compilation/execution of the code. That's what tripped me up; the first run through seems to work, but editing the source then having another go causes a guru.

The guru is nonsensical from what I can gather.
Quote:
Originally Posted by idrougge View Post
That's funny, I did a lot of "MTInstall" when building this library. Is the relevant source the one above or something else?
I'm having the same problem, MTInstall causes a crash / guru on the second compilation of the code (WinUAE, A1200 config).

EDIT: The crash is caused by the compilation itself, not when the game runs. If I first "compile and run" the game, it's all fine. If I then choose to create an executable after this, I get the crash. If I load the source and create the executable directly after a reset, it works, and I can run the game over and over without it crashing.

Last edited by MickGyver; 18 February 2019 at 09:51.
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