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Old 29 December 2018, 12:14   #25
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,546
All the "trainer helper" utilities will be in debugger, GUI will only have trainer selector (and that will have the lowest priority anyway). There is no way to make "good" trainer without basic knowledge of m68k assembler. Debugger already has many helper options like fa from AR3.

Main goal is to have single trainer that automatically works with all different "variants" of same game version: copy protected original, most cracks, whdload, custom hd installer(s), etc.

Different original release versions (or leaked betas) of game most likely required slightly modified "patch" code.

Hash won't really help because all the absolute addresses still need filtering so some kind of "skip array" is still needed and I also don't want to allow anyone to "obfuscate" how the trainer works (at least without more deeper knowledge)... Matching is also much faster when using "plain text".
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