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Old 29 December 2018, 10:37   #22
BippyM
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Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
Toni. I agree and I think you're right about the digital signature. I am familiar with using ar3 and the fa opcode so if you were to implement something similar I could test it and iron out any issues and bugs.

Maybe have a seperate tab or another window open whilst training the game. This could show the memory one is looking at whilst training.

A unique md5 could possibly be created of the setup used (this way installed games could be trained) as using a different rom, HD image etc could cause issues.

Alternatively limit it to disk images only initially, but again games like dune2 on 6 disks would he a pain.
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