Still "bad at parallax" the Amiga ? I'm not sure that many computers of the mid-eighties could handle so easily multiple layer of scrolling in hardware. And the dual playfield isn't the only way to achieve parallax scrolling on the Amiga.
Just remember that Shadow of the Beast was praised for his multiple layered parallaxes at the time it was released, something that wasn't very common at that time on home systems.
Last edited by sokolovic; 20 December 2018 at 16:44.
|