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Old 20 December 2018, 14:15   #7
Tigerskunk
Inviyya Dude!
 
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Join Date: Sep 2016
Location: Amiga Island
Posts: 2,784
Ports are generally not that easy to do on the Amiga, since the Blitter usually doesn't allow for too many moving objects on screen, and most of the games of the mid to late eighties used parallax, something the Amiga is bad at.

You can do dual playfield, but when the palette is not carefully planned and tailored to the games design (beast, also lionhearts dual playfield stages), having only 7 colours to work with in the foreground is usually looking like ass.

Nothing of that doesn't remotely explain, why a lot of Amiga games looked and played as bad as they did, though..

Rolling Thunder has 7 FPS or something like that? I can't even imagine what takes that long time in the game to update that small part of the screen.
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