I have a question, AGA sprites.
I understand OCS/ECS sprites well enough but not very clear on some of the AGA stuff.
So I know you can have 16x16, 32x32 and 64x64 sprites with AGA, but does that mean all 8 of them have to be the same size, can you mix and match, or is it two sizes on screen at a time e.g. like the SNES which can have 16x16 and 32x32 on screen, but not 16x16, 32x32 and 8x8?
Do the larger sprites occupy 1 or more sprite channels?
Colour wise, do they work like OCS/ECS sprites, 4 colours by default, 16 if attached? Or can they have more colours? I am aware you can shift the colour register offset where sprites take their colours away from col reg 16.
Just curious!
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