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Old 18 August 2018, 13:30   #1876
Daedalus
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Join Date: Jun 2009
Location: Dublin, then Glasgow
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Quote:
Originally Posted by turrican3 View Post
But i have just one question with all that hard work and really hard work what is it so hard to cut music in a game and replace it with cdda ??
If it's for the love of paula i understand but some games doesn't have even music, it could be great to make cd32 cdda versions ?? no ?
Why it seems so hard ?? When, so many things, and some, we thought nearly impossible were done... Perhaps whdload could make it in the future in a easy way to patch the games.
It's not a critic, it's really a question ??
Is it because : the way to launch cdda is badly documented ?? what's the stone in front of the path ?
CDDA is a little more complicated, and involves a totally different approach of sending and receiving SCSI commands from the device driver that handles the CD-ROM. This is easy enough to do with system-friendly applications and games, but when the system is shut down, it's made a lot more complicated, potentially even needing different code depending on the interface used.

CD32 versions on WHDLoad are typically hardcoded for the CD32's device driver, which is different to other device drivers found on other Amigas. Also, the nature of WHDLoad is to run the games without requiring the original media, so typically the CD isn't present on the system (and often the system doesn't even have a CD drive). Streaming the audio from the hard drive is even more complicated again when you're dealing with non-system-friendly applications, and the amount of uncompressed data involved would mean a significant proportion of the Amiga's bus time would be used up streaming the audio, meaning big slowdowns in a lot of games with that approach using the standard built-in interfaces.
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