Quote:
Originally Posted by alpine9000
Basically my program uses PROGDIR: to locate it's assets on KS2.0 and greater, and this must not be set up when running via uaedbg, so due to my lack of error handling on loading data, I was passing garbage data to things like the music player, hence all the stuff reported above.
When I took out the PROGDIR: stuff, it then ran perfectly in the debugger.
Any chance uaedbg could set PROGDIR: somehow ?
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It isn't working if uaedbg is in same directory as debugged program?
Quote:
Originally Posted by selco
amiga.lib from 3.1-NDK is in plugins/debugger/ and seems to be loaded
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It looks like you also copied all .fd files? Only include .fd files if they are not already included with amiga.lib. (3rd party libraries etc..)
winuae.7z updated.
debugging_options=pathprefix=X: (for example). Weird syntax used because it allows multiple options in same config entry in the future.
EDIT: 3.1 amiga.lib load error fixed. (I only tested it with 3.9 which does not have useless symbol hunks)