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Old 02 May 2018, 12:43   #54
RoC
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Join Date: May 2011
Location: Italy
Posts: 214
Quote:
Originally Posted by Aladin View Post
@rsn8887
Thanks.

At the beginning, I added -novbrmove or -noExit at the end of their names. Now I just add -NV -NC (novbrmove, nocache: tooltypes needed for working) -NE (noExit: the game not exiting) ... because the names were too long
Hi Aladin,

First and foremost, merci beaucoup for your great work with these games

A question to you and the other experts. I have some OCS intro compilations that I assembled in the '80/'90s. Now I wish to "WHDLoad" them. There are at about 20 cracktros per disk and each of the ADF has a simple menu in ANSI.

I managed to make mostly working with the Wepl good generic WB13 slave, while adding the NV, NC and ChkInts. The menu is loaded and I can run the majority of the intros flawlessy.

I can see there is a GenericKick13 of Jotd/Wepl, which offers a better compatibility with some of the "difficult" intros such the Thrust for Impossible Mission II that runs too fast http://janeway.exotica.org.uk/release.php?id=1824. So far, I found only a single one that do not work at all, the Budokan (cr OCL) http://janeway.exotica.org.uk/release.php?id=15348 while the California Game (cr ACU) seems to depend more on the Wait on Blitter than on WHDLoad settings because it works just fine on the A1200 http://janeway.exotica.org.uk/release.php?id=29671


The generickick 13 works just fine when launching a single cracktro with the CUSTOM=IntroName, however I couldn't find a way to launch the startup-sequence with the following three commands:
- setmaps oks
- border off
- type s/menu

Any advise?

Last edited by RoC; 02 May 2018 at 13:04.
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