Quote:
Originally Posted by Aladin
@rsn8887
Thanks.
At the beginning, I added -novbrmove or -noExit at the end of their names. Now I just add -NV -NC (novbrmove, nocache: tooltypes needed for working) -NE (noExit: the game not exiting) ... because the names were too long
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Hi Aladin,
First and foremost, merci beaucoup for your great work with these games
A question to you and the other experts. I have some OCS intro compilations that I assembled in the '80/'90s. Now I wish to "WHDLoad" them. There are at about 20 cracktros per disk and each of the ADF has a simple menu in ANSI.
I managed to make mostly working with the Wepl good generic WB13 slave, while adding the NV, NC and ChkInts. The menu is loaded and I can run the majority of the intros flawlessy.
I can see there is a GenericKick13 of Jotd/Wepl, which offers a better compatibility with some of the "difficult" intros such the Thrust for Impossible Mission II that runs too fast
http://janeway.exotica.org.uk/release.php?id=1824. So far, I found only a single one that do not work at all, the Budokan (cr OCL)
http://janeway.exotica.org.uk/release.php?id=15348 while the California Game (cr ACU) seems to depend more on the Wait on Blitter than on WHDLoad settings because it works just fine on the A1200
http://janeway.exotica.org.uk/release.php?id=29671
The generickick 13 works just fine when launching a single cracktro with the CUSTOM=IntroName, however I couldn't find a way to launch the startup-sequence with the following three commands:
- setmaps oks
- border off
- type s/menu
Any advise?