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sharp-bilinear-simple shader for FS-UAE
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16 December 2017, 18:35
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rsn8887
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Join Date: Oct 2006
Location: USA
Posts: 1,065
Thanks for debugging. It surprises me, maybe the float math gives 1.99998 instead of 2 as a result sometimes?
Can you do a quick check if adding 0.1 or 0.01 produces the correct result too?
I will fix the pull request later today.
Thanks!
rsn8887
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