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Old 23 October 2017, 12:46   #8
Tigerskunk
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Join Date: Sep 2016
Location: Amiga Island
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Quote:
Originally Posted by Photon View Post
The example code converts a PCHG so you can display it.

Often you would want control over your buffers, so those comments say what to do to display it: between those lines, you can put code or a bsr to show the screen directly, or you can just trigger the "dontshow" and display in when it's time to display it.
I understood that part of the code... I was just wondering where the part is that displays the actual pic.

Quote:
Originally Posted by Photon View Post
So the comment means, point bitplane pointers to Buff0 and display the destination Copper list (copdst) with all the palette changes in it and you have your picture showing.
Well, i tried that yesterday, but had no success... Just got a "blue screen" (not the windows one ).

Maybe I need to try harder then... Seems I did some wrong thinking setting up stuff.

So it's setting the bitplane pointers and setting cop1lc to copdst and then I am done?
Will try again and report..

Thanks for your support,
Photon
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