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Old 05 June 2017, 12:18   #35
Cowcat
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Join Date: Apr 2013
Location: Mallorca
Posts: 759
Found the offending effect: It's the vapor coming from a cauldron inside the castle.

The framedrop in this particular level comes from the entities (models) camping around: When you destroy/kill whatever you see, it starts to alleviate.

So no problem (?) -> just a matter of cpu cycles.

Edit: Why this effect is working outside the room/area it belongs ? I did a new wire/line drawing mode & combined with noclip you see the effect some walls before all other models are drawn....

Last edited by Cowcat; 05 June 2017 at 12:35.
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