Quote:
Originally Posted by BSzili
Your instructions don't look that complicated either. The problem is that lowlevel.library needs some input from the device to autodetect its type. (Now that I think about it, I should have added "push some buttons" as an additional step.) I originally wrote the joystick code for Poseidon, where the types are available right from the beginning for all of the ports. This is a faulty assumption with the genuine lowlevel.library, so I'll have to remove the startup detection, and simply check the controler type when reading from the port.
So in a nutshell yes, lowlevel.library has to be preloaded and it needs some input from the controller before starting the game for the time being.
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I tried just mashing some buttons before launching the game, that didn't work. So just loading joyporttest isn't a big deal, it works consistently. I could try loading joy2key with no profile loaded to preload lowlevel.library or something if I need to.