View Single Post
Old 29 May 2017, 17:02   #32
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,933
Quote:
Originally Posted by BSzili View Post
Your instructions don't look that complicated either. The problem is that lowlevel.library needs some input from the device to autodetect its type. (Now that I think about it, I should have added "push some buttons" as an additional step.) I originally wrote the joystick code for Poseidon, where the types are available right from the beginning for all of the ports. This is a faulty assumption with the genuine lowlevel.library, so I'll have to remove the startup detection, and simply check the controler type when reading from the port.
So in a nutshell yes, lowlevel.library has to be preloaded and it needs some input from the controller before starting the game for the time being.
I tried just mashing some buttons before launching the game, that didn't work. So just loading joyporttest isn't a big deal, it works consistently. I could try loading joy2key with no profile loaded to preload lowlevel.library or something if I need to.
grelbfarlk is offline  
 
Page generated in 0.04375 seconds with 11 queries