I was using sv_ce_scale wrong, but now given lower 1.0 values still the same. Just getting closer to the castle there's a good framedrop. Normal in certain circunstances because the animations there but inside or just wandering closer to the catapult you see those problems: The effect never dissapears.
I assume that "4" could be WHITE_SMOKE -> "punching wall = smoke effect". So who is punching
?