View Single Post
Old 28 May 2017, 13:56   #27
Cowcat
Registered User
 
Join Date: Apr 2013
Location: Mallorca
Posts: 759
I was using sv_ce_scale wrong, but now given lower 1.0 values still the same. Just getting closer to the castle there's a good framedrop. Normal in certain circunstances because the animations there but inside or just wandering closer to the catapult you see those problems: The effect never dissapears.

I assume that "4" could be WHITE_SMOKE -> "punching wall = smoke effect". So who is punching ?
Cowcat is offline  
 
Page generated in 0.04207 seconds with 11 queries